If I’m an armourmech, are my outputs actually useful upgrades? Or, are they of marginal or no additional value when compared to gear freely available in raids (or whatever they’re called in swtor, flashpoints maybe).
For comparison, in WoW for the first five years or so the crafting professions were a money sink. I remember having our guild craft the hammer of ragnaros, which cost a fortune, and some other epic items in WoW v1, which lasted until we were in blackwing lair (or whatever it was called, with the original dragon changing guy boss at the end, in 40-man days). So, professions made money (like enchanting did) but the crafting wasn’t particularly useful.
Eventually it got fixed up, but what I don’t know about swtor is whether the items will be useful for just the v1 of the game, then can they be upgraded or are they vendor trash, whether the v1 materials are any good to use or not, or whether you might as well just hit up some 5-mans (or is it 4-mans).
So, will crafting professions create useful upgrades at L50? What about when we’re doing tier 2 raids in L50?
From chat on twitter, Keith said that the mission-skill crew skills are designed to feed crafting skills.
They don’t generate money as directly, except that Satorri says treasure hunting is pretty solid earner. He also mentioned that all mission crewskills earn you gifts for your companions, to earn their love, which in turn lets them do faster assignments for you (and maybe heal/dps more when solo).
Pavelmorgy reminded me that at least your companions might be able to use the crafted items. That’d be true for my companion Mako, if I was a weaponsmith, but not if I was an armoursmith since she’s medium and I’m in heavy.
So it all leaves me undecided, for my third skill (first two are slicing and scavening, for credits), whether I should go armour/weapon smith, or maybe cybertech. I know mission skill won’t be useful, since they’re designed to feed a craft. Or perhaps a third gathering skill, and make my companions the swtor version of sweat-shop farmers.